With your hoverbike, explore a vast planet where fuel is sparse.  Scan for resources and make quick work of the long trek.

NOTE: If you can run it, the Windows version tends to load and run faster, stutters less, supports higher quality terrain textures, and is generally better.  The Linux and Mac OS builds may offer similar performance, but they are currently completely untested and might turn out to not work at all.

Gameplay:

Use your hand-held scanner to locate energy sources across the map, and lock in the coordinates to send them to your bike's HUD.  The scanner starts off with a tiny range, but as you collect fuel it'll be able to detect fuel from much further away.

Being able to leave once you have enough fuel is still not implemented, though.

If you manage to lose your bike while trying some high-speed stunts, the scanner detects it as an energy source as well.

Controls:

WASD - move around
Mouse move - aim
E - mount bike/pickup fuel
F - scanner enable/disable
G / Left mouse button - mark detected target with a waypoint

1 / Enter - Pause/options  (ESC also works in the Windows build)

Shift - sprint on foot, and boost mode on the bike
Space - Tilt bike upwards
C - Tilt bike downwards


Cheat controls:

Tab - Gives you some extra fuel
Backspace - Respawn back where you first loaded in at along with the hoverbike


Version History

v1.1

  • Wood is now distributed around the spawn area, coal around the map itself, and a single high-value fuel source has been added
  • The battery near spawn can now be picked up
  • The scanner range now starts off small, and grows each time you collect fuel
  • Terrain flickering issues in HTML5 have been "fixed" -- the corrupted shader uniforms have been hard-coded into the shader
  • Approaching a pile of wood no longer turns all textures black on HTML5
  • Options that don't work in HTML5 can no longer be selected there
  • UI now scales down if it doesn't fit on the screen
  • Added a crosshair, and fixed the use button actually aiming slightly off center
  • More options!  Volume, toggling controls help, and switching between imperial/metric
  • Bike volume has been adjusted so the thruster noise hopefully isn't as overpowering
  • NOT FIXED: In HTML5, some controls seem to sometimes double-trigger, cancelling themselves.  Fixing this would require some pretty heavy changes throughout all my code, because I had no idea what I was doing with Godot when I started off this project
  • ALSO NOT FIXED: The terrain is still a bit jittery.  Likely a combination of the map size, 32bit floats being used for all the physics, my player movement script that tries to balance itself upright that I wrote before I understood how to work with angular velocity, and potentially some other things I've broken


v1.0

  • Initial release
  • A tiny amount of wood is on the opposite end of the map, but at least I left the cheat-fuel button in
  • Lots of stuff is still broken or missing
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorHadleyCanine
GenreSimulation
Tags3D, Atmospheric, First-Person, Sandbox, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
BMX 20XX v1.1 Windows.zip 104 MB
Download
BMX 20XX v1.1 Linux (UNTESTED).zip 106 MB
Download
BMX 20XX v1.1 MacOS (UNTESTED).zip 121 MB
Download
BMX 20XX v1.0 Windows.zip 103 MB

Install instructions

The Mac OS and Linux builds are completely untested -- if they don't work, feel free to tell me in a comment!  I can do my best to try and fix them, or at least remove them if I'm unable to.

Development log

Comments

Log in with itch.io to leave a comment.

(+2)

The physics in this game are so fun! Besides some unavoidable graphical and audio issues in the HTML5 build, the only issue I noticed was that some mechanics were a little confusing at first. That being said, if this were a demo for a paid game, I would totally buy the full game!