Changelog for version 1.1


Changelog

  • Wood is now distributed around the spawn area, coal around the map itself, and a single high-value fuel source has been added
  • The battery near spawn can now be picked up
  • The scanner range now starts off small, and grows each time you collect fuel
  • Terrain flickering issues in HTML5 have been "fixed" -- the corrupted shader uniforms have been hard-coded into the shader
  • Approaching a pile of wood no longer turns all textures black on HTML5
  • Options that don't work in HTML5 can no longer be selected there
  • UI now scales down if it doesn't fit on the screen
  • Added a crosshair, and fixed the use button actually aiming slightly off center
  • More options!  Volume, toggling controls help, and switching between imperial/metric
  • Bike volume has been adjusted so the thruster noise hopefully isn't as overpowering
  • NOT FIXED: In HTML5, some controls seem to sometimes double-trigger, cancelling themselves.  Fixing this would require some pretty heavy changes throughout all my code, because I had no idea what I was doing with Godot when I started off this project
  • ALSO NOT FIXED: The terrain is still a bit jittery.  Likely a combination of the map size, 32bit floats being used for all the physics, my player movement script that tries to balance itself upright that I wrote before I understood how to work with angular velocity, and potentially some other things I've broken

Files

BMX 20XX v1.1 HTML5.zip Play in browser
Dec 07, 2021
BMX 20XX v1.1 Windows.zip 104 MB
Dec 07, 2021
BMX 20XX v1.1 Linux (UNTESTED).zip 106 MB
Dec 07, 2021
BMX 20XX v1.1 MacOS (UNTESTED).zip 121 MB
Dec 07, 2021

Get BMX 20XX

Leave a comment

Log in with itch.io to leave a comment.